Short: A realtime picture 'gooing' SDL demo Author: Emmanuel Marty, AmigaOS 4.0 compile by Spot / Up Rough Uploader: Varthall / Up Rough Type: demo/intro Architecture: ppc-amigaos >= 4.0.5 Warp - Realtime picture 'gooing' SDL demo. Version 1.1.4 (apr. 14, 1998) This program is intended to be a demonstration of SDL, the Simple DirectMedia Layer. Compiling the demo: Run 'make' Running the demo : Once the program is compiled, just run "warp" and enjoy. Because I wanted the program to stay small and independant of any other dynamic library installed in the system (e.g. libjpeg, libpng..), it reads BMP picture files. You can use The Gimp to save to that format, or you can always implement another loader, but this will grow the code beyond necessity. Anyway, if you have another picture, you can do : warp picturefile.bmp to use this picture instead of the default one (leeloo.bmp ;). The demo runs on its own, you can exit it by pressing any key. Background : I wrote this program just after I had started to contribute to the GGI project, wishing at the time to write drivers for the chips I owned and for which I had documentation - Matrox 1164SG (Mystique, an awesome board) and ATI 3D RAGE II (blargh). The idea was to learn more about GGI internals and to provide the project with a good demo, which was lacking at the time. Matthias Grimrath wrote the Mystique driver, the ATI chips didn't motivate anyone that much yet :), and I wrote the driver for the Cyrix MediaGX chipset, in cooperation with Cyrix themselves, which was a really interesting project. I did the libggi port to IRIX and I manage the ggi-project domain name aswell, now, and I want to hope I know GGI quite well. This demo has been written in an evening and most of a night (not knowing anything about GGI when I started :). I hope you will like the result. (Sam: This demo was converted to SDL in about 2 and a half hours. Thanks! ) This is actually a routine that I had written in 680x0 assembler on the Amiga, never used, then ported to 80x86 assembler, then ported to C++ under BeOS, then ported to Java (you can see the Java version on http://www.core.netnation.org/pages/warp_anita.html), then ported to plain C for GGI today. Every time I ported it to a new architecture, I have optimized some bits. I still think it can be done faster, but on a P133, and with the demo compiled with egcs as -mpentium -O6, it runs at full frame rate. Enjoy ;) Emmanuel Marty web: http://www.core.netnation.org irc: core on undernet #linux icq: uin 1153070 (please bear with my java-linux restricted icq client :P) .. Spot / Up Rough 2006