Short: A top down shoot 'em up Author: Lucas (lmartinking/gmail.com), Jeremy (rekless/fastmail.fm), AOS4 port by Spot / Up Rough Uploader: spot triad se (Spot / Up Rough) Type: game/shoot Version: 0.03 Requires: AmigaOS 4.0 Architecture: ppc-amigaos >= 4.0.0 C-Dogs Amiga SDL Port v0.03 --------------------------- (based on C-Dogs 1.06) Ported to AmigaOS 4.0 by Spot / Up Rough. Fullscreen mode doesn't work for now, atleast not on my monitor, please let me know if it works for you. Amiga Input not tested as i never got it to work properly on my machine. This game is still in development and all features aren't there yet, but it's very playable. So, have a blast! /Spot ---- Orignial ReadMe ---- C-Dogs SDL Port v0.03 --------------------- (based on C-Dogs 1.06) .--------. | _______| / / __ | | | '-. .---. .---. .---. / / / / | _ || ___|| __| | | | |_/ || (_) || | __ / / / / | || '-' |.-' `. | | '-------' '---' '----''----' / '.___________ | | SDL `---------------' v0.03 +----------+ | Contents | +----------+ 1. Introduction 2. Tested Environments 3. Installation 4. Command line options 5. Contact +---+--------------+ | 1 | Introduction | +---+--------------+ C-Dogs SDL is a port of a really fun old DOS game to modern operating systems, using the SDL media libraries for graphics, sound and input (hence the name). For more information about the original c-dogs read 'original_readme.txt'. +---+---------------------+ | 2 | Tested Environments | +---+---------------------+ C-Dogs SDL has been ported with a unix development environment. In theory, C-Dogs SDL could run on any system that is supported by SDL. See the SDL website - www.libsdl.org for more details on SDL itself. Tested architecture/system combinations include: Linux: * x86 (gentoo, slackware, ubuntu) * x86-64 (gentoo) * ppc (ubuntu) MacOSX: * ppc * x86 (reportedly works fine) Should you succeed in running CDogs-SDL on a different *Nix, please contact us! +---+--------------+ | 3 | Installation | +---+--------------+ To compile C-Dogs you need to have the SDL libraries previously installed, a compiler (gcc recommended) and the apropriate header files. These instructions assume you have the know-how to at least compile something... :) See INSTALL for more information... +---+----------------------+ | 4 | Command line options | +---+----------------------+ The C-Dogs binary is called "cdogs", below are some command line arguments: -fullscreen C-Dogs will try and become full screen (recommended) -nojoystick C-Dogs will not use any available joysticks -wait C-Dogs will wait for a key to be hit before initialising graphics -nosound C-Dogs won't play sounds, thus saving CPU usage and leaving your sound-card alone (if you have one) -help Display more command line options where are not listed here These can be used in any order/combination: $ cdogs -fullscreen -wait Which will make it go full screen after all the pre-video stuff is displayed on stdout. +---+---------+ | 5 | Contact | +---+---------+ If you have an questions, comments, bug reports (yes please), patches (even better) or anything else related to C-Dogs SDL email either: Lucas (works with MSN and Jabber too) Jeremy Alternately, if you have IRC visit #oz on cyberarmy. Jeremy is usually 'ReKleSS' and Lucas 'Ion-Pookie'.