Short: Beam in droids to fight in an arena. v2.4 Author: Joar Berntsen Uploader: joar berntsen netcom no Type: game/think Version: 2.4 Replaces: - Requires: aga,68k Architecture: m68k-amigaos Distribution: amiga users. DroidWars2 is a realtime strategy action 2 player/cpu game. an enhanced version of droidwars. new from version 1.2: sound. pause by clicking in winning meter. unpause by holding down p and left mousebutton. doubled up depth of bitmap. this means better gfx. Trigger droid removed from game. -- multiple hit sounds. up to 9 max. Dumpster droid does not shoot anything anymore. It however protects your boss droid (below). -- new game consept. shoot the enemy boss droid to push the winning meter. users can press s to turn sound on and off. game maintains framerate better when lots of bullets are flying. overhawl of game gfx. animation on droids and better side panels. you can now also edit these gfx. the blue droids is now red, and vice versa for the major gfx update. the red droids are unlike any other, and does annoying things (for the droids) to bullets. red droids is not more than 2 now. sounds now vary in pitch. droids and bullets speed is now about half as fast. this makes it easier to follow what is going on. Framerate is not changed. dumpster droid gets Triple armour, as its goal is to take bullets. decoy gets better engine. -- Droids now often pick the nearest hostile droid, and shoot at same speed wether the target is far away or close. animation support turned off by request. Stabber droid now absorb enemy bullets and transfers the energy to the owners energy bar. The 'casual' cpu player is somewhat smarter. Introduction ------------ The players takes only a minor part to the game. But that part is the core of planning and strategy. The player is the decision maker, and has a range of different droids that he can transfer into the arena, by simply pressing a number between 1 and 9. The arena has a floor of magnets, where all the droids can stay howered and shoot at eachother. When any of your droids bullets hit the enemy boss droid, the winning meter at top of the display will be pushed a little further towards winning the battle. you only have a limited amount of energy to produce new droids, and every droid has good and bad properties. Thats where the thinking begins. The arena managers have the right to include their own droids as they wish. Especially if they suspect the game will grow towards an end, as they want to entertain the audience as much as possible. These droids are red of color, and is hostile to the left and right side teams. The managers will not want to have more than 2 droids in at once. These droids will be turned off quickly if there are no hostile droids other than the boss droids. installation ------------ Keep dir and file structure as it is. game startup ------------ at first you need to decide who should play who. -HUMAN VS HUMAN -HUMAN VS CPU -CPU VS CPU there are different cpu players to choose from. controls -------- if HUMAN is selected for the LEFT GREEN team, then NUMBER KEYS on the upper left of your keyboard is used. if HUMAN is selected for the RIGHT BLUE team, then KEYPAD KEYS on the RIGHT of your keyboard is used. mouseclick at up left corner to quit. S key to switch sound on or off. the droids ---------- all the droids have the same size. there are many good strategies on when to use what droid, but I choose not to reveal any. ;) nr: 1: nickname "dumpster" Primarily used for blocking enemy bullets, as it has replaced arnament with extra armour. Its ferocious protecting movement often confuses assassin droids. 2: nickname "decoy" Moves rapidly, wich enables it to better avoid enemy bullets. Shoots randomly around. It deserves its name. 3: nickname "sniper" Quite a skillfull shooter. unfortunately it has a very low powered engine. good killing droid, but very vulnerable. 4: nickname "striker" Moves fast while shooting against its target. A good fighter, and able to avoid most bullets. 5: nickname "stabber" Average speed droid, that manages to absorb enemy projectiles wich is immediately transfered as energy to the owners side bar. 6: nickname "assassin" Where sniper and striker misses by an inch, this droid should hit, because it uses the "fire ahead" technique. Not always succesfully ofcourse. 7: nickname "fog" Those droids that gets near this droid, will have a hard time surviving, as it showers itself with unfriendly projectiles. The bullets spawned from this droid has a small engine built inside it. This makes the droid dangerous to the whole arena. 8: nickname "devil" Three round spread shot, and a slightly better speed to bullets and engine from that of striker's makes this the ultimate highspeed fighting droid. 9: nickname "eraser" Heavy wide spread fire. uses the same engine as that of assassin. one negative thing is that the bullets are a tad slow. "why aim at one, when you can kill them all" credits ------- Code: Joar Berntsen Design and ideas: Joar Berntsen Alfred Sturm Robin Schmidt Sounds: Joar Berntsen all handmade in my watchNplay v2 or above. aminet/game/wb/watchNplay.lha do you have ideas for new features? do you have designs for new droids? if so, pls pls pls send me a mail! or maybe you are of the type that doesn't take chances or do anything irregular and regret everything you do? "no", you say? ;/ well... prove it then, by sending me that mail! 8D