Short: Graphics benchmark Author: "Optimus", port by uploader Uploader: polluks+aminet sdf lonestar org (Stefan Haubenthal) Type: gfx/3d Version: 0.04 Requires: PowerSDL Architecture: ppc-morphos URL: http://optimus.untergrund.net/portfolio/portfolio3.htm After coding so many demos for the gamepark handhelds, I've decided to create something more useful with the technology I had accumulated. I thought it would be a good idea then to create a benchmark application. As I acquired the sucessors of GP2X at the time, like the GP2X Wiz and it's brother, the Caanoo I decided to write this benchmark for these devices at first (a later port for GP2X and Dingoo A320 came next). The benchmark tests common stuff, from blitting very fast to the screen to more cache intensive stuff (rotozoomer far away, radial blur) and finally the highlight is using my software 3D engine for a very high polygon model, the Stanford bunny with roughly 70000 of polygons. It's not really what the machine can handle but it was interesting to see how it performs. At the end, a nicely designed screen with result bars appears.