Short: Cleanup Sliced Imagine3.0/4.0 objects Author: Milan Polle Uploader: milan bmt hku nl (milan polle) Type: gfx/3d Version: 1.03 Architecture: m68k-amigaos CleanupSlice 1.03 Cleans up sliced Imagine3.x/4.x TDDD Objects ©1996 by Milan Polle Imagine's slice function is a very powerful tool for modelling all sorts of objects. The only major drawback it has is that the objects resulting from a slice are often a bit messy. Most of the times sliced objects have too many points, edges and faces. This is a result of the fact that edges which only exist to make triangular faces (edges making no angle with connected faces) also participate in a slice. I like slicing a lot, but cleaning up objects after a slice is quite tedious and mistakes are often made, resulting in damaged objects. This is why I decided to make a small utilitity that would clean up the objects for me, in a safe way. Not only will cleaned up objects be smaller in point, edge, face and byte count, they will also look better with phong shading, as the surplus edges (that mess up the phong algorithm) are removed. Also the probability of a next succesful slice will be greater. New for version 1.03: - Updated for Imagine 4.0: - Edge intersection bug removed - Point-edge distance changed to edge-edge angle (d parameter replaced by e parameter}