public static class PartitionStrategy.EdgePartition2D$ extends Object implements PartitionStrategy, scala.Product, scala.Serializable
2 * sqrt(numParts) - 1
bound on vertex replication.
Suppose we have a graph with 12 vertices that we want to partition over 9 machines. We can use the following sparse matrix representation:
__________________________________ v0 | P0 * | P1 | P2 * | v1 | **** | * | | v2 | ******* | ** | **** | v3 | ***** | * * | * | ---------------------------------- v4 | P3 * | P4 *** | P5 ** * | v5 | * * | * | | v6 | * | ** | **** | v7 | * * * | * * | * | ---------------------------------- v8 | P6 * | P7 * | P8 * *| v9 | * | * * | | v10 | * | ** | * * | v11 | * <-E | *** | ** | ----------------------------------
The edge denoted by E
connects v11
with v1
and is assigned to processor P6
. To get the
processor number we divide the matrix into sqrt(numParts)
by sqrt(numParts)
blocks. Notice
that edges adjacent to v11
can only be in the first column of blocks (P0, P3,
P6)
or the last
row of blocks (P6, P7, P8)
. As a consequence we can guarantee that v11
will need to be
replicated to at most 2 * sqrt(numParts) - 1
machines.
Notice that P0
has many edges and as a consequence this partitioning would lead to poor work
balance. To improve balance we first multiply each vertex id by a large prime to shuffle the
vertex locations.
One of the limitations of this approach is that the number of machines must either be a perfect square. We partially address this limitation by computing the machine assignment to the next largest perfect square and then mapping back down to the actual number of machines. Unfortunately, this can also lead to work imbalance and so it is suggested that a perfect square is used.
PartitionStrategy.CanonicalRandomVertexCut$, PartitionStrategy.EdgePartition1D$, PartitionStrategy.EdgePartition2D$, PartitionStrategy.RandomVertexCut$
Modifier and Type | Field and Description |
---|---|
static PartitionStrategy.EdgePartition2D$ |
MODULE$
Static reference to the singleton instance of this Scala object.
|
Constructor and Description |
---|
PartitionStrategy.EdgePartition2D$() |
Modifier and Type | Method and Description |
---|---|
int |
getPartition(long src,
long dst,
int numParts)
Returns the partition number for a given edge.
|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
public static final PartitionStrategy.EdgePartition2D$ MODULE$
public int getPartition(long src, long dst, int numParts)
PartitionStrategy
getPartition
in interface PartitionStrategy